Sunday, 21 September 2014

AMAZING CREATURES ON ATTACK !!!

ZOMBIES MONSTERS ROBOTS




Summary Game Editions

Set in an alternate world where the invention of portal technology has lured cross-dimensional creatures to Earth and humanity finds itself under attack, ZMR pits gamers against a bevy of hostile foes. Players will fight back with guns, guts, and gear for an edge-of-the-seat, take-no-prisoners shooter experience.

WORLD OF THE ALIENS

SID MEIER'S CIVILIZATION: BEYOND EARTH
Release Date: October 24, 2014



Sid Meier’s Civilization: Beyond Earth launches players into space, where they can colonize a new alien world and build a new future for humanity

THE DRAGONS ARE READY TO ENTER YOUR ROOM !!

DRAGON AGE: INQUISITION




 Dragon Age: Inquisition the world of Thedas is being torn apart by a massive, mysterious breach in the sky. Players must assume the role of the Inquisitor and lead a team of legendary heroes to uncover the truth behind the impending devastation.

MIDDLE - EARTH : SHADOW OF MORDOR

MIDDLE-EARTH: SHADOW OF MORDOR




Middle-earth: Shadow of Mordor is an action-packed adventure-RPG inspired by J.R.R. Tolkien's The Hobbit and The Lord of the Rings. Exploring an original story of vengeance and redemption, the game puts players in the role of Talion, a valiant ranger whose family is slain in front of him the night Sauron and his army return to Mordor -- moments before his own life is taken. Resurrected by a Spirit of vengeance and empowered with Wraith abilities, Talion ventures into Mordor and vows to destroy those who have wronged him. Through the course of his personal vendetta, Talion uncovers the truth of the Spirit that compels him, learns the origins of the Rings of Power and ultimately confronts his true nemesis.

Every enemy that players face is a unique individual, differentiated by their personality, strengths and weaknesses. Through the Nemesis System, enemy relationships and characteristics are shaped by player actions and decisions to create personal archenemies that remember and adapt to the player and are distinct to every gameplay session. Gamers are able to craft their own battles, enemies and rewards within the dynamic world that remembers and adapts to their choices, delivering a unique experience to every playe

ALIEN AGAIN !!

ALIEN: ISOLATION SYSTEM REQUIREMENTS REVEALED





Recommended PC Specifications: Operating System: Windows 7 (64bit) Processor: AMD: Phenom II X4 955 – 4 Core, 3.2 GHz or INTEL: Core 2 Quad Q9650 – 4 Core, 3.0 Ghz RAM: 8GB RAM Hard Drive: 35GB required for installation Video Card: 2GB DirectX 11 (AMD GPU: AMD Radeon R9 200 Series or Nvidia gpu: GeForce GTX660) Broadband Internet Connection

The Creative Assembly-developed title is set to launch worldwide on October 7 for Windows PC, PlayStation 4, PlayStation 3, Xbox 360 and Xbox One. We had a demo of the title’s main campaign at E3 2014 where we found it is everything that last year’s Aliens: Colonial Marines wasn’t.  IGN Logo

Saturday, 20 September 2014

THE ZODIAC AT YOUR SERVICE

TGS 2014: INTRODUCING ZODIAC, A NEW JRPG FOR PS VITA






First up is Hitoshi Sakimoto, long-time composer responsible for game soundtracks ranging from the Tactics Ogre and Final Fantasy Tactics series to Final Fantasy XII and Dragon’s Crown. And then there’s Kazushige Nojima, a writer who worked on the likes of Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Kingdom Hearts, Kingdom Hearts II, and many, many more games.

These men have collaborated with a small UK and France-based studio called Kobojo to create Zodiac. The game has been in development for about a year, and is due to launch sometime in 2015.

Zodiac’s director describes it as a project that melds elements from Final Fantasy, Valkyrie Profile, and Dragon’s Crown to create “a new online multiplayer experience.” The good news is that the game doesn’t actually have to be played online, however. You can play it alone if you’d like, front-to-back.

Zodiac’s soundtrack, not surprisingly, reminded me a great deal of Final Fantasy Tactics and Tactics Ogre, as did some of its concept art. But the entire package is most reminiscent of Ubisoft’s surprise hit Child of Light, right down to its art style, color palette, and traversal. Its 2D world is beautifully realized, however, even if some character animations are a bit off (like the terribly awkward walking animation of one of the characters seen during a cutscene displayed for the press).

The game’s story, which the developers refused to go into any real detail about, revolves around – as you may have guessed – the 12 signs of the Zodiac. A hub town known, for now, as the “Main City,” is surrounded by locations that represent each of the Zodiac’s signs. Furthermore, the in-game class system is also associated with the Zodiac, with 12 classes toting unique skills and strengths. The devs noted that three classes would be further affiliated with an element – Fire, Earth, Water, and Wind – though they didn’t elaborate much on that.

HEY GUYS, ONCE AGAIN A NEW ONE FOR YOU !!

TGS 2014: WILL SURVIVAL HORROR MOUNT A COMEBACK WITH THE EVIL WITHIN?





Resident Evil might not have been the first survival horror game per se (that distinction likely should go to Sweet Home on the Famicom), but it was the first one of real consequence, and its effects resonate through to today, nearly two decades later. Sure, its sequels – Resident Evil 4 in particular – completely nailed what it was to be survival horror, but future iterations, like Resident Evil 5, lost the plot completely, abandoning the spirit of what once made the franchise the face of the genre. To me, Dead Space is the last truly great survival horror game I played that just got it, and I’ve come to accept that I’m probably not going to get what I’m looking for with Resident Evil moving forward (I didn’t even bother with RE6). This is perhaps why I was left so full of anticipation after briefly going hands-on with The Evil Within at TGS, known by the much cooler title Psycho Break in Japan.