Saturday, 2 August 2014

THE DARK SOUL II

THE DARK SOUL II



The road to the emotional rewards of the Souls games is strewn with sweat-stained controllers and saintly patience. The franchise as a whole is a long-term trust game, where any given boss shoves you to the precipice of capitulation, but never lets you go over the edge. I can't imagine that achieving this balance over and over again is an easy task for developer From Software, and there's a part of me that often fears I'm only one encounter away from giving up on the series. To its credit, that fear was pervasive during my playthrough of Crown of the Sunken King, the first of three content packs for Dark Souls II.

If you approach downloadable campaigns with a level of cynicism, take pleasure in knowing that Crown of the Sunken King does not feel like previously made content that was withheld for a cash grab. Its interconnected levels echo the woven layout of the first Dark Souls without feeling like a full-on throwback. You experience the tension of cautiously venturing along an unexplored path, only to realize that, much to your relief, you've stumbled upon a new shortcut to an old bonfire.

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